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About Varied / Hobbyist Core Member Tim CooperMale/United States Recent Activity
Deviant for 8 Years
3 Month Core Membership
Statistics 443 Deviations 3,575 Comments 24,690 Pageviews

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Assembly Strike Warship :iconthecentipede:TheCentipede 1 2 Assembly Line Warship :iconthecentipede:TheCentipede 1 0 Assembly Interdiction Warship :iconthecentipede:TheCentipede 1 0 Assembly Picket Warship :iconthecentipede:TheCentipede 2 0 Mark I Fleet :iconthecentipede:TheCentipede 0 4 Grendel-class Missile Frigate :iconthecentipede:TheCentipede 0 2 Longship II, Forward-Starboard :iconthecentipede:TheCentipede 0 0 Longship II, Fore-Port Quarter :iconthecentipede:TheCentipede 0 0 Longship II, Aft :iconthecentipede:TheCentipede 0 0 Puma III, Dorsal View :iconthecentipede:TheCentipede 0 0 Puma III, Fore :iconthecentipede:TheCentipede 0 0 Puma III, Aft :iconthecentipede:TheCentipede 0 0 Sulaco II Heavy Cruiser :iconthecentipede:TheCentipede 1 0 Titan II, Forward View :iconthecentipede:TheCentipede 2 3 Titan II, Aft View :iconthecentipede:TheCentipede 2 0 Sky Marshal II, Aft :iconthecentipede:TheCentipede 1 0

Random Favourites

Comm: Space Drydock :iconmattplog:mattPLOG 46 12 Discord Cheats :iconotakuap:otakuap 631 41 A Wild Laser Appears! :iconberrypawnch:BerryPAWNCH 591 205 Speedpaint - Space Salvage :iconmeganerid:MeganeRid 230 25 Speedpaint - Submarine :iconmeganerid:MeganeRid 78 5 Gunhump options MWO Hunchback 1:60 resin :iconsmtkelly:smtkelly 21 8 Glamour shots MWO Hunchback 1:60 resin :iconsmtkelly:smtkelly 14 0 Otho Otho MWO Swayback Hunchback 1:60 resin model :iconsmtkelly:smtkelly 14 0 Otho MWO SRM Hunchback 1:60 resin model :iconsmtkelly:smtkelly 13 0 Otho Guards cent 3x3 re-photo'd :iconsmtkelly:smtkelly 10 0 Otho Guards ravent 3x3 re-photo'd :iconsmtkelly:smtkelly 10 0 Otho Guards command 3x3 re-photo'd :iconsmtkelly:smtkelly 6 0 Guards dragon 3x3 re-photo'd :iconsmtkelly:smtkelly 8 0 Hunting :iconxistenceimaginations:xistenceimaginations 167 18 Ready to beam down :iconbaron-engel:Baron-Engel 46 24 I cry on the inside :icondragonfoxgirl:Dragonfoxgirl 140 16

Art Trades

Art trades. Including a 14-meter tall (and yet chibi) BLR-1G BattleMaster assault BattleMech riding a 1-meter tall pony.
Okay, I realize I don't use this journal function very much. Fact of the matter is, I'm a workaday joe to whom not very much happens. More than that, when things do happen I'm not at too much liberty to talk about them: commissions for projects, as you've seen over the past year and a half, or anything to do with work. Nevertheless, after a decent amount of self-medication after 08 November, there are some things I'm willing and able to talk about... so let's have a


If you've been poking around in my Scraps at all, you'll see quite a few sketches and mockups for insignia and logos and the like. This is because I'm developing a game all my own. I've been keeping it vaguely secret-ish so no one steals my ideas, but that's of a sufficiently low probability that it probably doesn't matter. In any case, it's a crunchy-ish starship combat game that takes a few pointers from FASA's Star Trek Starship Combat Simulator of the 1980s but streamlines and simplifies the mechanics to better suit the modern era.

I got inspired to do this after seeing Star Trek: Attack Wing demo'd at the St. Louis Science Center last year. If you've played Star Wars: Attack Wing, it's basically the same game, using Fantasy Flight's usual gimmicks: the Flight Path system, specialized dice, and extremely abstracted rules so that ship statblocks fit on a playing card. That's great and all, but it's clearly optimized for large squadrons and whatnot; none of the mechanics feel like operating a complex starship. Similar could be said for Firestorm Armada, which is basically a miniatures skirmish game but with spaceships. On the other end of the scale, Amarillo Design Bureau has simplified the venerable Advanced Dungeons and Dragons IN SPAACE er Star Fleet Battles into Federation Commander and Ad Astra Games has simplified the simplification of Harpoon IN SPAACE er Attack Vector: Tactical into Squadron Strike. Those games are so crunchy that, to me, they sum up to "spent six hours on a three-turn one-versus-one destroyer engagement and nothing happened."

Some people enjoy that sort of thing, though, so more power to them.

My game, currently code-named Project EXEMPLAR (as it will continue to be until all my legal ducks are in a row) will have simplified power allocation and impulse movement, making it optimal for single-ship duels that don't take very long or small flotillas. One of the major design rules behind it is that all of the vital rules and turn structure fit on a single side of Letter-sized paper in reasonably-sized font. I've play-tested about three iterations of the core rules with groups with broad ranges of experience ("old hand" to "none whatsoever") and I'm confident in the core rules. mechanics, and the statistics-driven balancing equations I've come up with. I'm working on the first release rulebook now; I'll estimate a release date when I'm closer to finishing it.

Another aspect of Project EXEMPLAR which I think will set it apart is that it's not actually miniatures-driven. I have no interest in running or maintaining a physical supply chain, even if I have a 3D printer. It's not exactly counter-based, given its freespace movement model and that different playing pieces have different shapes and sizes, but I want to maintain an almost Battletech "silhouette" attitude towards the whole thing. As long as the playing piece (the base specifically, if miniatures are concerned) meets the rule requirements, I couldn't possibly care less what people use to play it.

Miniature makers tend to make fantastic minis and then write horrible rules to go with them; I figure there's enough mini makers out there, so I'll make fun rules and leave miniatures to the people who actually want to make them.

I'll leave further details to as they get solidified, but if you've got any questions or have any interest, drop me a line below.
  • Listening to: Vampire Step-Dad
  • Reading: Victor Boys
  • Watching: MST3k
  • Playing: System Shock 1 (again)
  • Eating: Stew & Chinese takeout
  • Drinking: Applejack & cola

Journal History


TheCentipede's Profile Picture
Tim Cooper
Artist | Hobbyist | Varied
United States
I'm an aerospace engineer by trade and play at being a lot of other things: a philosopher and semanticist by upbringing, and a historian, cosmologist, writer, sociologist, biologist, anthropologist, and artist by interest. I'm not saying I'm really any good at any of those (except for the engineering, which I pride myself on, and maybe the philosophy, which I've practiced for some time), though others might through either honest appraisal or an excess of kindness.

The Trekkie Test -- Create and Take a Fun Test @'s User Tests!


So. Prints. Particularly now that I've got a nice engineering-drawing looking thing that could possibly sell. 

3 deviants said Yeah, I might spend money on 'em.
3 deviants said Yeah, can't hurt to try and get some coin out of this.
2 deviants said No, art should be freeeeee you whore.


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MADMANMIKE Featured By Owner Jan 3, 2017  Professional Digital Artist
Thanks for the fave!
Dogs and Cats Living Together by MADMANMIKE
JamesF63 Featured By Owner Nov 6, 2016  Hobbyist Traditional Artist
Many thanks for the fave! :huggle:
TheCentipede Featured By Owner Nov 7, 2016  Hobbyist General Artist
You're quite welcome.
Stargazzer811 Featured By Owner Oct 14, 2016
Thanks for the Fav!
TheCentipede Featured By Owner Oct 15, 2016  Hobbyist General Artist
You're quite welcome.
Guilhem-Bedos Featured By Owner Oct 11, 2016  Professional Digital Artist
Thank a lot for the favorite  :}
TheCentipede Featured By Owner Oct 11, 2016  Hobbyist General Artist
You're quite welcome.
uBrosis Featured By Owner Oct 10, 2016
Thanks for the fav! :)
TheCentipede Featured By Owner Oct 10, 2016  Hobbyist General Artist
You're quite welcome.
uBrosis Featured By Owner Oct 10, 2016
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